Wednesday, December 15, 2010

Black Sands Campaign Main Page

UPDATES: December 15, 2010. Added the Rod of Nature's Wrath, Anor's Blessing, Session 29, and Postmortem.
July 7, 2008. Added session 28 and Nate's Multilayer Ruse.
July 1, 2008. Added session 27, Lotus' Backstory, Master of Storms, Seven Skulls, and the Battle of Scorched Earth
June 23, 2008. Added session 26, and "NMR live" to the NMR poster page.

World Information:
World Background
Maps: Semferia, Waecleft area, Westlay
Kingdoms
War of the Ten Kings
Cities and Shop Inventories
The Battle of Scorched Earth

Characters and Backstories:
Basic Character Information
Flynn's Backstory
Nate's Backstory
Jakob's Backstory
Lotus' Backstory and Master of Storms
Ike's Backstory
Anor's Blessing
Ninja Mongoose Rockstars logo
Ninja Mongoose Rockstars poster

Custom Rules, Spells, and Items:
The Thirsting
The Yuan-ti Taint
Spellsinks
Seven Skulls: a dice-based gambling game
Death and Resurrection Rules
Programmed Constructs
Teleportation Rules
Rules for Spot Checks and Illusions
The Manifold Path
Spells: Shatter Mind Blank, Mass Unluck, Nate's Multilayer Ruse
General Magic Items: Ranger's Compass, Runestaff of Construct Control
Personal/Custom Items: heightened spellshard: unluck, ki straps, Rod of Nature's Wrath, Rod of the Mongoose, Tent of the Flamms
Silent Hunter's Garb: Fox's Bite, Mask of the Fox, Fox's Poise

Session Logs
Chapter 1: Troubled Times
Session 1: wherein six diverse adventurers set out on a road trip and share many odd foods
Session 2: wherein Ike makes jerky out of Lotus' little friend, and an ambush doesn't go according to plan
Session 3: wherein Flynn wears a manly pink badge, a fork attacks, and spies get jacked
Session 4: wherein a messenger gets ninja'd, and an outpost does too
Session 5: wherein Jakob acquires a pen, a bottle of wine, and an inactive golem.
Session 6: wherein Serpenti spies spread sands, and sneaky singers and sorcerers slaughter snakes.
Session 7: wherein organized goblins bring about chaos
Session 8: wherein an arms race leads to blended goblins, a salty giant, and a dead dog
Session 9: wherein an escape from one outpost leads to the retaking of a second and the arrival at a third
Session 10: wherein specialized gear helps the NMR make short work of dinosaurs and dragons
Session 11: wherein the big picture comes into focus, and a dead dog isn't the worst part of Kelzun's day

Chapter 2: Trading Blows
Session 12: wherein an archery contest winner gets a trophy, and arrows beat antimagic
Session 13: wherein a spellsink is captured and an outpost is besieged
Session 14: wherein an outpost, a spellsink manual, and a Ghern commander are captured, and Rojin is defeated
Session 15: wherein some vrocks and wraiths fail in their assaults, and some junior kingsmen are impressed
Session 16: wherein a gazebo on a grassy knoll turns deadly twice
Session 17: wherein prisoners are freed, snakes are killed, and NMR leaves a calling card
Session 18: wherein a failed quest leads to an exploding temple, and the calling card gets bigger
Sessions 19-20: wherein a kingdom is crushed, a king is slain, and a city is buried

Chapter 3: Storm and Shadow
Session 21: wherein Jakob throws dogs and giants, and the undead become merely dead
Session 22: wherein Master Michael's gravesite is the site of another death
Session 23: wherein discretion proves the better part of valor
Session 24: wherein everyone slays their fair share of goblins
Session 25: wherein Flynn thwarts his brother and we thwart some assassins
Session 26: wherein the Ghern become allies, and Nate's bluff fails
Session 27: wherein Nate's old foes, Jakob's deceased master, and Posiccuit's guides join the team
Session 28: wherein five Waste Lords learn the folly of working alone, and eleven adventurers prove the value of teamwork
Session 29: wherein one god is fooled, two gods die, and fate wins out
Postmortem: wherein six players talk about the game

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